Mobile app for kids 4-7 that integrates gadgets into their lives in a fun way

Development of a gaming educational app for children for Android and iOS — from idea to 25,000 installs

First Gadget Case Study

  • CHALLENGE

    The task involved conducting thorough market and competitor research, designing a character, and developing systems for education, rewards, and entertainment — all within a single app for children. Since our users are too young to read, it was essential to create a clear, vibrant interface without text. Additionally, we were required to build an admin panel for content management and a system to quickly add new tasks. To keep parents informed, we also developed a dedicated Telegram bot.

  • Client Deliverables

    • [Product research]
    • [Customer development]
    • [App for iOS and Android]
    • [End-to-end analytics system]
    • [3D character]
    • [UX/UI for children]
    • [Content addition system]
  • Development technologies

    • Frontend
      • [Unity]
      • [3D]
    • Backend
      • [Python]
      • [AWS]
  • Market areas

    • [Education mobile app]
    • [Game for kids]
  • TIME FRAME FOR CREATING THE SAME PRODUCT

    • MVP

      5 month

    • Full product

      1 year

OUR APPROACH

We began with market and competitor research to pinpoint the key features that would set us apart. Additionally, we conducted customer development (Custdev) to identify the main pain points of our audience.

To bring the concept to life, we assembled a creative team that collaborated closely with psychologists to design the character.

One of the major challenges we faced was the inability to use text, as our target audience cannot read yet. This required our UX and game designers to create an intuitive, child-friendly interface without compromising clarity or engagement.

We also adhered to strict App Store and Google Play requirements for children's apps, covering data storage, handling, analytics systems, and a careful approach to educational content.

Throughout the development process, we applied a product-oriented approach — testing each hypothesis before implementation — and prioritized thorough testing to minimize crashes.

As a result, the app passed all compliance checks and has already surpassed 25,000 installs.

25 000+

installs

5.0

by App Store rating

4.5

by Google Play rating

Google play

Approved by educator

We conducted market and competitor research, Сustdev, and analyzed children's reactions to the character. We tested the MVP, gathered feedback and recommendations for product improvements. Every hypothesis goes through the product analysis stage.

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To develop the concept, we assembled a creative team that worked together with psychologists to build the character's personality. We created a 3D model of the character with fun animations, as well as 3D rooms where the actions take place.

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We had to create a clear and simple interface without text. All interfaces are designed so that a child aged 5 can manage them independently. We avoided difficult nesting of windows, and there are no 'dead ends' in the user's journey through the app.

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The game designer had to turn educational tasks into engaging ones, making boring routines like brushing teeth or tidying up fun and interesting. At the same time, we made sure that children won't get addicted to the game and quick dopamine.

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The app's development involved multiple teams: Unity integrated new mechanics, backend handled databases, API, and admin panel, 3D focused on animation and scenes, and QA conducted testing to identify vulnerabilities.

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CLIENT INFORMATION

First Gadget is a useful mobile app for children aged 4 to 7. With First Gadget, kids can learn new things without the risk of virtual addiction. We avoid mechanics that draw children into the game world or keep them hooked.

CLIENT'S REVIEW

  • It was a challenging task filled with uncertainty. The team did an outstanding job and created a complex, multifaceted app just as it was envisioned by mom-psychologists.

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